Deal or No Deal is the name of some related TV game show, the first (launch format) is Dutch Miljoenenjacht Hunt For Millions ) manufactured by the Dutch manufacturer Endemol. It is played with up to 26 cases (or, in some versions, boxes), each containing a randomly assigned amount of money. The player claims (or is assigned) a box or box at the beginning of the game, with no content revealed. Contestants then select another case or box, one at a time, to be immediately opened and removed from the game. Throughout the game, players are offered a sum of money or prizes to quit, asked a titular question, "Dealing or no deal?" If the contestant refuses each transaction and removes all other cases or boxes, the player keeps the money in the original box or box. Thus, the contestant "wins" depending on whether the player should take either the deal or should hold the original box or box to the end.
Video Deal or No Deal
Gameplay
Gameplay events vary from country to country. In some countries, there is an early contest in which studio audiences are trimmed down to one last opponent with several rounds of trivia questions, the final competitor then proceeding to the main game. There are also several versions with the number of players equal to the number of cases, each player receiving one case. Through short trivia or random selection, one player is selected to be a contestant for the main game with his case. In other countries, there is only one contestant selected who will play the main game without any introductory contest.
The main game revolves around the opening of a set of numbered luggage, each containing a different gift (cash or otherwise). The contents (ie, the values) of all cases are known at the beginning of the game, but the specific location of the prize is unknown. Contestants claim (or assigned) cases to start the game. The case value is not disclosed until the end of the game.
Contestants then start selecting cases to be removed from the game. The number in each selected case is immediately revealed; by the process of elimination, the amount revealed may not be in the case that the contestant initially claimed (or assigned). Throughout the game, after a large number of cases have been opened, "Banker" offers the contestant a certain amount of money and/or prizes to quit the game; the offer is based on the amount left in the game and the attitude of the contestant, so the bank tries to 'buy' the contestant case at a price lower than what is in the box. The player then answers the titular question, choosing:
- "Deal", accept the offer presented and end the game, or
- "No Deal", declined the offer and resumed the game.
The process of deleting the case and accepting this offer continues, until the player receives an offer for 'deal', or all bids have been rejected and the value of all unregistered cases is revealed. If a player ends the game by taking a deal, the pseudo game proceeds from that point to see how many players can win by staying in the game. Depending on the options and subsequent offers, it is determined whether the contestant makes a "good deal", or wins more than if the game is allowed to continue.
Because of the possible range of values ââat the start of each game, how many bankers offer at a particular point change based on what values ââhave been eliminated (ie the bid increases if the lower values ââare eliminated and decreased if the top values ââare removed). To promote tension and extend the game, banker's bid is usually less than the expected value determined by probability theory, especially at the beginning of the game. Generally, the bid at the beginning of the game is very low relative to the values ââthat are still played, but it is approaching the end of the game's approach (or even exceeding) the average of the remaining value.
Only a few people ever won the grand prize in each version of the show (see table below). For contestants to win the grand prize, players must choose a casing containing the main prize and refuse any offers made by the banker during the game. The chances of a player choosing a top prize are 4-5% depending on how many amounts in the game.
Maps Deal or No Deal
International version
- Country where Deal or No Deal is being aired
- The country where Deal or No Deal was previously aired, but will resume running in the future
- Country where Deal or No Deal was previously served
The first German version of "Die Chance deines Lebens" hosted by Kai Pflaume did not have a case game as the final round (they played trivia games instead), but this was the original show "Deal or No Deal" version (Dutch "Miljoenenjacht" Linda de Mol) is actually based on. Miljoenenjacht started in November 2000 and introduced the case game in December 2002 after 15 months absent from the show.
VÃÆ'à © ronique Landry is the only model that appears in more than one version of the show, both the French and English versions of Canada. Howie Mandel, HÃÆ'Ã
© ctor Sandarti, and Linda de Mol have each hosted several versions of the show: Mandel, with American and Canadian English versions, Sandarti with Spanish and Spanish Spanish versions, and de Mol with Dutch Dutch and German show versions (in 2004). In the English version Deal or No Deal helped relaunch Noel Edmonds' career.
Top prize winner
All amounts below the prize are their equivalent in United States dollars at the time of their victory.
At the other end of the spectrum, in the British edition aired on December 7, 2009, a contestant named Corinne opened his box to reveal (and thus win) 1p, after declining the first bid of Ã, à £ 88,000 and then an offer to exchange the box, which will give him a gift worth à £ 250,000. A similar incident occurred in the US version on August 25, 2008, in which contestant Koshka Blackburn won $ 5,000 which in her case after refusing the banker's offer of $ 530,000 and then an option to divert the case, which would make it the first $ 1,000,000 winner. Also in the US on September 22, 2006, Michelle Falco saved $ 750,000 and $ 1,000,000 in the game until the end, he declined the biggest offer of $ 880,000 and refused to divert his case, in case it was $ 750,000. He will also be the first winner of $ 1,000,000 if he replaces the case. And again, in the US on October 22, 2008, contestant Richie Bell won $ 1 which in her case after refusing a final bid of $ 416,000 and an option to divert the case, which would make it the second winner of $ 1,000,000. Richie also won an additional $ 10,000 after finishing the minigame "Challenge Banker", thus making his total win $ 10,001. Had he moved, he would have won $ 1,010,000. Many other contestants around the world will win the grand prize if they redeem their boxes.
Basic and antecedents
The gameplay has attracted the attention of mathematicians, statisticians, and economists as a natural decision-making experiment. In 2008, a team of economists analyzed the decisions of people who featured in the episodes of Dutch, German, and U.S. and found, among other things, that contestants were less willing to avoid risk or even risk when they saw the expected victory. They went so far as to say that the show, "almost seemed to be an economic experiment rather than a TV show." They found that the contestants behave similarly in different versions of the show, although there is a big difference in the amount at stake; the number seems to be evaluated in relative terms, eg in proportion to the initial average, and not in terms of absolute monetary value. The research received much media attention, appeared on the front page of The Wall Street Journal and featured on National Public Radio. This work was built by de Roos and Sarafidis, who analyzed the Australian version of the show and decided that the risk-taking behavior of a number of contestants would be inconsistent in each game (ie their reluctance to risk to change), depending on the playing circumstances and avoidance of relative risks from people trust them on the show.
Australia's Deal or Deal contest is selected "outgoing", but no screening of contestants is based on their risk preferences. " It is estimated that other versions may show contestants for being friendly to risk taking behavior.
Despite having an enormous originality and international success - there are more than 60 versions worldwide - there are, in fact, many predecessors in today's show. The first is in Bag, a New Zealand radio game event created by Selwyn Toogood that began in the 1950s and which lasted for decades after being adapted for television (1970s-90s). The event popularized the phrases, "By hokey," and "What will become, the customer - money or bags?" in New Zealand. Similarly, in the 1950s, the British TV show Take Your Pick offers the contestant the choice of taking a money offer or risk opening the box. Then, in the 1980s, The Bong Game, a radio call event made by the UK FM Capital, tested the contestants by offering them increased results along with rising risks.
Another long-running gaming show, Let's Make a Deal, involves the contestants deciding whether or not to take an offer based on what may or may not be behind the curtain/door or in the box. Let's Make the Deal ran in the US for nearly three decades from 1963 to 1991, during which time Monty Hall was the "Great Dealer" program, and was recently revived with Wayne Brady as a Great Dealer. Also in the US, in the 1970s and 1980s, was a game called Treasure Hunt, hosted by Geoff Edwards and produced by Chuck Barris company, which featured concepts similar to the Deal or No Deal.. Events show contestants choosing a treasure chest or box with surprises inside in hopes of winning big prizes or cash jackpots. Both games show, however, also showcase prizes of unworthy or almost worthless jokes, the Let's Do Agreement called "zonk" and the Treasure Hunt â ⬠<â ⬠called "klunks." Deal or No Deal does not feature such a joke prize. Finally, from 1997 to 2003, Win Ben Stein's Money pitted contestants against internal enemies.
The algorithm used by "The Bank"
There are several theories about the algorithm that "The Bank" uses to determine the right bank offer. Of course, this is a secret held by various publishers around the world, but some people have predicted algorithms with varying degrees of accuracy. It is a common understanding that the Bank does not know the contents of the suitcase, and therefore Monty Hall's problem does not apply to probability calculations.
The suggested 'George Jones' user on the blog NSLog (); that a simple approach could be bank offer = average value * turn rate/10 .
The statistical study of the US version of the show was performed by Daniel Shifflet in 2011, and showed a linear regression of the bank's offerings against the expected value. In short, Shifflet found that the bank would offer a percentage of the expected value (EV) of the rest of the cases, and this percentage increased linearly from about 37% EV on the first offer to about 84% EV at the seventh bid. This version of the program also allows players to 'hypothetically' play the rest of the game from the point where they accept the bank offer, and Shiffler notes that the hypothetical bank offering is significantly higher than the real bank offer at an equivalent point in the game.
Video game
- The Innovative Concept in Entertainment was developed and currently sells an arcade exchange adaptation of the show, replacing prize money with exchange tickets.
- The English version of Deal or No Deal is changed to mobile games by Gameloft and shows the same rules and format as TV shows. The game is so well received that its versions are developed for other countries as well. His international success landed on the top seller list.
- Almost all major game formats are converted into games for various game consoles, PCs, Macromedia Flash, and even special handhelds made in China.
- Various gambling sites and online games have adapted the concept of Deal or No Deal for their games.
Online Gambling
The Deal or No Deal television game show, based on the original Dutch Miljoenenjacht (Hunt for Millions), was introduced to the world by Endemol. The popular format, which requires contestants to choose from 26 boxes or cases to express cash value, is increasingly popular and ultimately into the online gambling industry as a result of the 2009 partnership between Virtue Fusion Playtech and Endemol Games.
Online Viral Bingo License Virtue Fusion, previously acquired by Playtech, introduces a 75-balled DOND and 90-ball room next to slot games based on game events, start cards, and new bingo brand launches named after the game show, Deal or No Deal Bingo.
Online gamblers experience the concept of the event while securing a Full House victory in a themed bingo hall. Winners or winners enter a negotiation round with bankers where they must make a final decision, Deal or No Deal. The sense of community, often embraced by bingo players, is called when they help the winner in making the best choice by commenting in the chat room. The Jackpot community is shared among Full House winners (50%) and all game participants (50%).
In February 2016, Playtech announced an update of its license agreement with Endemol UK, which will see availability of DOND's licensed online products continue for an additional three years. Under this contract, Playtech is granted exclusive rights to deliver this themed game to the UK market.
DOND game ranges are available on the Bingo-supported Virtue Fusion brands such as bet365, Gala Bingo, Ladbrokes, Mecca Bingo and William Hill.
See also
- For articles for each national edition of the event, see Deal or No Deal (disambiguation)
- Game Theory Analysis About Deal Or No Deal
- List of television show franchises
References
External links
- Deal or No Deal on IMDb
- Official licensed games from Deal or No Deal (UK Version)
- NBC Games
- The official website of Italian Affari Tuoi (Deal or No Deal)
- The Official Website of United Kingdom Agreement Or No Transaction
- Quebec's official website Le Banquier (Deal or No Deal)
- The Official German Deal Site Or No Deal
- Official version of Deal or Deal website version
- Deal or No Deal global fansite
Source of the article : Wikipedia